Fighting games are an important genre in gaming but one with an interesting history on mobile. Even in the earlier days of the App Store developers had successfully brought traditional fighting games to the touchscreen using virtual button control schemes. For the most part these worked surprisingly well and big brands like Street Fighter, Mortal Kombat, and King of Fighters provided solid fighting experiences for mobile gamers.
That said, not everyone could get behind the whole virtual buttons thing in a genre that was built around manipulating physical controls in a precise manner. This led to the rise of what I’ve been calling the “swipe fighter.” Games like Marvel Contest of Champions and Injustice boiled movement and combat mechanics down to tap and swipe gestures that worked beautifully on the touchscreen but provided a much more condensed experience. The swipe fighters are fun for what they are, and games like Skullgirls have shown that you can have that condensed fighting experience while still retaining a lot of the strategy of a full fighter, but they’re still no replacement for a full-blown fighting game. Enter Hero Versus.
The controls consist of a virtual joystick that gives you free reign of movement and jumping towards or away from your opponent, as well as holding backwards to block a la Street Fighter. The brilliant part is in the combat controls using the right side of the screen. Simply tap anywhere to attack, and tap multiple times to do a simple combo. You can also swipe or swipe and hold in any of the cardinal directions to perform a more advanced attack. It’s very similar to how games like Contest of Champions work, but much less robotic and canned. Then along the bottom of the screen are virtual buttons that allow you to perform special moves which work on a cooldown. The fun in HeroVersus is how all these can interact with each other in ways that behave just like a traditional fighting game. You can experiment and find all manner of cool combos to perform for each of the game’s characters and there’s a level of depth here that’s just not attainable with your average mobile swipe fighter.
While no release date has been set yet, the open beta has been progressing well since opening up a couple of months ago with frequent new builds being pushed out that feature tons of fixes and balancing as well as new content like new modes and characters.
light sleeper, heavy dreamer.