EA’s Project Atlas Wants Your Gaming To Run On Cloud Computing And AI

< 1 minute read

EA's Project Atlas Wants Your Gaming To Run On Cloud Computing And AI

EA company wants to make the running of a game on cloud computing and AI possible for all games lovers. They revealed that they got 1,000 people working on its cloud gaming push which is known as Project Atlas.

Earlier this week the company’s chief technology officer, Ken Moss wrote that the Project Atlas is designed to seamlessly converge EA’s Frostbite game engine and game services as well as artificial intelligence-giving rise to a new game development platform, optimized for a cloud-enabled world. As we all know, Frostbite is the game engine used by Battlefield, Madden, Dragon Age, Need for Speed and the upcoming Anthem.

Ken Moss also said that the initiative uses cloud computing to remotely process and stream blockbuster, multiplayer HD games with the lowest possible latency.

The Project Atlas follows Google’s Project Stream, which lets you play Assassin’s Creed Odyssey in Chrome, and Microsoft’s Project xCloud.

There is no hint on a release date for Project Atlas and EA did not show any game running on it.

Author: Blessing

My name is Blessing and i’m a computer engineer. I like writing, listening to music and surfing the internet.

Leave a Reply

Your email address will not be published. Required fields are marked *